![]() ![]() Others live in treetop villages in rain forests where sunlight barely penetrates the thick canopy of the forest. Some live in homes carved out of natural caves, where they create works of art from stalagmites and other natural features. Many wayang groups are nomadic, though many other groups have sedentary communities. When the light returned, wayangs retreated into what shadowy places they could find, avoiding contact with humans and other peoples of the light, who viewed the small, gaunt beings as suspicious reminders of difficult times. They found a great cataclysm had blocked out the sun behind a cloud of smoke and ash, enshrouding the planet in a seemingly endless night, and here they made their new home. The ancestors of modern day wayangs set out on a great exodus some 10,000 years ago, leaving their native Shadow Plane to seek out a new home. ![]() Mostly, these stories are just fictions of fearful minds, but it’s true that wayangs were originally creatures of shadow, straddling the edge between light and darkness. ![]() In hushed tones, superstitious people tell their children stories of wayangs-living shadows who come out at night to eat misbehaving children. Sneak Attack The wayang deals an extra 1d6 precision damage to flat-footed creatures. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is flat-footed against the next melee attack the wayang attempts against it before the end of their current turn. Shadowplay (illusion, occult, shadow) Requirements The wayang’s last action was a melee Strike that damaged their opponent Effect The wayang attempts to Tumble Through the opponent’s space, with a +2 circumstance bonus to the Acrobatics check. Melee kukri +8 (agile, finesse, trip), Damage 1d6 slashing Skills Acrobatics +7, Deception +4, Occultism +6, Performance +6, Shadow Plane Lore +6, Stealth +7, Thievery +7 ![]()
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